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rts game design知識摘要

(共計:27)
  • Pathfinding and Local Avoidance for RPG/RTS Games using Unity - Game Programming - Articles - Articl
    If you are making an RPG or RTS game, chances are that you will need to use some kind of pathfinding and/or local avoidance solution for the behaviour of the mobs. They will need to get around obstacles, avoid each other, find the shortest path...

  • RTS Design Guide - GPWiki - Game Programming Wiki
    6 Nov 2012 ... The aim of the page is to discuss the design and development of a Real Time Strategy game (RTS), which will hopefully serve as a useful guide ...

  • Gamasutra - Seven Deadly Sins of strategy game design
    16 Jul 2013 ... A game design is a collection of interesting decisions, and the "stuff" in ... Blizzard uses the number 12 to make sure their RTS games don't get ...

  • Oxeye Game Studio » RTS Design
    24 Jun 2009 ... A couple of months ago I was writing an article series about real-time strategy game design. I never finished it (and I should!), but I wanted to ...

  • Wrong RTS game design principles - Forums - StarCraft II - Battle.net
    Every RTS game should offer tasks that require reaction time. If the required reaction time is too low the game is considered to be too easy.

  • Properties of good RTS level design? - Game Development Stack ...
    I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and ...

  • game design - Real-Time Strategy Gameplay - Game Development ...
    20 Jun 2011 ... I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define ...

  • Essentials for building a RTS - Game Development Stack Exchange
    16 Apr 2012 ... Game Development Stack Exchange is a question and answer site for ... and http: //www.oxeyegames.com/category/rts-design/ but would like to ...

  • Make a RTS Game - YouTube
    Using Gamemaker8 make a RTS game from scratch step by step. 4Hours 33Mins .

  • RTS Design Guide - GPWiki - Game Programming Wiki
    6 Nov 2012 ... The aim of the page is to discuss the design and development of a Real Time Strategy game (RTS), which will hopefully serve as a useful guide ...

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